Improve robustness and error handling of DXVsyncSource

This commit is contained in:
Cameron Gutman committed 2026-10-20 00:29:25 -05:00
1 parent e4db5c2c18
commit 9af0e9f539
4 files changed
+78 -48

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@@ -10,6 +10,8 @@ DxVsyncSource::DxVsyncSource(Pacer* pacer) :
m_LastMonitor(nullptr) m_LastMonitor(nullptr)
{ {
SDL_zero(m_WaitForVblankEventParams); SDL_zero(m_WaitForVblankEventParams);
m_WaitForVblankEventParams.VidPnSourceId = D3DDDI_ID_UNINITIALIZED;
SDL_zero(m_AdapterLuid);
} }
DxVsyncSource::~DxVsyncSource() DxVsyncSource::~DxVsyncSource()
@@ -72,41 +74,43 @@ bool DxVsyncSource::isAsync()
return false; return false;
} }
void DxVsyncSource::waitForVsync() bool DxVsyncSource::waitForVsync()
{ {
NTSTATUS status; NTSTATUS status;
// If the monitor has changed from last time, open the new adapter // If the monitor has changed from last time, open the new adapter
HMONITOR currentMonitor = MonitorFromWindow(m_Window, MONITOR_DEFAULTTONEAREST); HMONITOR currentMonitor = MonitorFromWindow(m_Window, MONITOR_DEFAULTTONEAREST);
if (currentMonitor != m_LastMonitor) { if (!currentMonitor || currentMonitor != m_LastMonitor) {
// Close the old adapter
if (m_WaitForVblankEventParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = m_WaitForVblankEventParams.hAdapter;
m_D3DKMTCloseAdapter(&closeAdapterParams);
m_WaitForVblankEventParams.hAdapter = 0;
}
m_LastMonitor = nullptr;
// We can't wait if we're not on any monitor
if (!currentMonitor) {
return false;
}
MONITORINFOEXA monitorInfo = {}; MONITORINFOEXA monitorInfo = {};
monitorInfo.cbSize = sizeof(monitorInfo); monitorInfo.cbSize = sizeof(monitorInfo);
if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) { if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetMonitorInfo() failed: %d", "GetMonitorInfo() failed: %d",
GetLastError()); GetLastError());
return; return false;
} }
DEVMODEA monitorMode; DEVMODEA monitorMode = {};
monitorMode.dmSize = sizeof(monitorMode); monitorMode.dmSize = sizeof(monitorMode);
if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) { if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"EnumDisplaySettings() failed: %d", "EnumDisplaySettings() failed: %d",
GetLastError()); GetLastError());
return; return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Monitor changed: %s %d Hz",
monitorInfo.szDevice,
monitorMode.dmDisplayFrequency);
// Close the old adapter
if (m_WaitForVblankEventParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = m_WaitForVblankEventParams.hAdapter;
m_D3DKMTCloseAdapter(&closeAdapterParams);
} }
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {}; D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
@@ -115,7 +119,7 @@ void DxVsyncSource::waitForVsync()
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateDC() failed: %d", "CreateDC() failed: %d",
GetLastError()); GetLastError());
return; return false;
} }
// Open the new adapter // Open the new adapter
@@ -126,21 +130,38 @@ void DxVsyncSource::waitForVsync()
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTOpenAdapterFromHdc() failed: %x", "D3DKMTOpenAdapterFromHdc() failed: %x",
status); status);
return; return false;
}
// VidPnSourceId is scoped to the adapter, so we must also check the adapter LUID
if (m_AdapterLuid.LowPart != openAdapterParams.AdapterLuid.LowPart ||
m_AdapterLuid.HighPart != openAdapterParams.AdapterLuid.HighPart ||
m_WaitForVblankEventParams.VidPnSourceId != openAdapterParams.VidPnSourceId) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Monitor changed: %s %d Hz",
monitorInfo.szDevice,
monitorMode.dmDisplayFrequency);
} }
m_WaitForVblankEventParams.hAdapter = openAdapterParams.hAdapter; m_WaitForVblankEventParams.hAdapter = openAdapterParams.hAdapter;
m_WaitForVblankEventParams.hDevice = 0; m_WaitForVblankEventParams.hDevice = 0;
m_WaitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId; m_WaitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
m_AdapterLuid = openAdapterParams.AdapterLuid;
m_LastMonitor = currentMonitor; m_LastMonitor = currentMonitor;
} }
status = m_D3DKMTWaitForVerticalBlankEvent(&m_WaitForVblankEventParams); status = m_D3DKMTWaitForVerticalBlankEvent(&m_WaitForVblankEventParams);
if (status != STATUS_SUCCESS) { if (status != STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, if (status != STATUS_GRAPHICS_PRESENT_OCCLUDED) {
"D3DKMTWaitForVerticalBlankEvent() failed: %x", SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
status); "D3DKMTWaitForVerticalBlankEvent() failed: %x",
return; status);
}
m_LastMonitor = nullptr;
return false;
} }
return true;
} }
@@ -10,6 +10,7 @@ typedef UINT D3DKMT_HANDLE;
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID; typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L) #define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
#define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L) #define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L)
#define D3DDDI_ID_UNINITIALIZED (UINT)(~0)
typedef struct _D3DKMT_OPENADAPTERFROMHDC { typedef struct _D3DKMT_OPENADAPTERFROMHDC {
HDC hDc; HDC hDc;
D3DKMT_HANDLE hAdapter; D3DKMT_HANDLE hAdapter;
@@ -39,13 +40,14 @@ public:
virtual bool isAsync() override; virtual bool isAsync() override;
virtual void waitForVsync() override; virtual bool waitForVsync() override;
private: private:
Pacer* m_Pacer; Pacer* m_Pacer;
HMODULE m_Gdi32Handle; HMODULE m_Gdi32Handle;
HWND m_Window; HWND m_Window;
HMONITOR m_LastMonitor; HMONITOR m_LastMonitor;
LUID m_AdapterLuid;
D3DKMT_WAITFORVERTICALBLANKEVENT m_WaitForVblankEventParams; D3DKMT_WAITFORVERTICALBLANKEVENT m_WaitForVblankEventParams;
PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc; PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc;
@@ -115,13 +115,20 @@ int Pacer::vsyncThread(void *context)
while (!me->m_Stopping) { while (!me->m_Stopping) {
if (async) { if (async) {
// Wait for the VSync source to invoke signalVsync() or 100ms to elapse // Wait for the VSync source to invoke signalVsync() or 100ms to elapse
me->m_FrameQueueLock.lock(); QMutexLocker locker(&me->m_FrameQueueLock);
me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 100); me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 100);
me->m_FrameQueueLock.unlock();
} }
else { else {
// Let the VSync source wait in the context of our thread // Let the VSync source wait in the context of our thread
me->m_VsyncSource->waitForVsync(); if (!me->m_VsyncSource->waitForVsync()) {
// Fall back to a fixed delay if the VSync source fails
//
// NB: We don't actually expect signalVsync() to be called, since
// this is a synchronous VSync source, but we wait on m_VsyncSignalled
// anyway so that the destructor can immediately wake us on shutdown.
QMutexLocker locker(&me->m_FrameQueueLock);
me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 1000 / me->m_DisplayFps);
}
} }
if (me->m_Stopping) { if (me->m_Stopping) {
@@ -148,24 +155,25 @@ int Pacer::renderThread(void* context)
// Wait for the renderer to be ready for the next frame // Wait for the renderer to be ready for the next frame
me->m_VsyncRenderer->waitToRender(); me->m_VsyncRenderer->waitToRender();
// Acquire the frame queue lock to protect the queue and AVFrame* frame;
// the not empty condition {
me->m_FrameQueueLock.lock(); // Acquire the frame queue lock to protect the queue and
// the not empty condition
QMutexLocker locker(&me->m_FrameQueueLock);
// Wait for a frame to be ready to render // Wait for a frame to be ready to render
while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) { while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock); me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
}
if (me->m_Stopping) {
// Exit this thread
break;
}
frame = me->m_RenderQueue.dequeue();
} }
if (me->m_Stopping) {
// Exit this thread
me->m_FrameQueueLock.unlock();
break;
}
AVFrame* frame = me->m_RenderQueue.dequeue();
me->m_FrameQueueLock.unlock();
me->renderFrame(frame); me->renderFrame(frame);
} }
@@ -349,7 +357,7 @@ void Pacer::renderFrame(AVFrame* frame)
av_frame_free(&frame); av_frame_free(&frame);
// Drop frames if we have too many queued up for a while // Drop frames if we have too many queued up for a while
m_FrameQueueLock.lock(); QMutexLocker frameQueueLocker(&m_FrameQueueLock);
int frameDropTarget; int frameDropTarget;
@@ -382,13 +390,11 @@ void Pacer::renderFrame(AVFrame* frame)
AVFrame* frame = m_RenderQueue.dequeue(); AVFrame* frame = m_RenderQueue.dequeue();
// Drop the lock while we call av_frame_free() // Drop the lock while we call av_frame_free()
m_FrameQueueLock.unlock(); frameQueueLocker.unlock();
m_VideoStats->pacerDroppedFrames++; m_VideoStats->pacerDroppedFrames++;
av_frame_free(&frame); av_frame_free(&frame);
m_FrameQueueLock.lock(); frameQueueLocker.relock();
} }
m_FrameQueueLock.unlock();
} }
void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue) void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue)
@@ -22,9 +22,10 @@ public:
// sources require calls to waitForVsync(). // sources require calls to waitForVsync().
virtual bool isAsync() = 0; virtual bool isAsync() = 0;
virtual void waitForVsync() { virtual bool waitForVsync() {
// Synchronous sources must implement waitForVsync()! // Synchronous sources must implement waitForVsync()!
SDL_assert(false); SDL_assert(false);
return false;
} }
}; };