Improve robustness and error handling of DXVsyncSource

This commit is contained in:
Cameron Gutman committed 2026-10-20 00:29:25 -05:00
1 parent e4db5c2c18
commit 9af0e9f539
4 files changed
+78 -48

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@@ -10,6 +10,8 @@ DxVsyncSource::DxVsyncSource(Pacer* pacer) :
m_LastMonitor(nullptr)
{
SDL_zero(m_WaitForVblankEventParams);
m_WaitForVblankEventParams.VidPnSourceId = D3DDDI_ID_UNINITIALIZED;
SDL_zero(m_AdapterLuid);
}
DxVsyncSource::~DxVsyncSource()
@@ -72,41 +74,43 @@ bool DxVsyncSource::isAsync()
return false;
}
void DxVsyncSource::waitForVsync()
bool DxVsyncSource::waitForVsync()
{
NTSTATUS status;
// If the monitor has changed from last time, open the new adapter
HMONITOR currentMonitor = MonitorFromWindow(m_Window, MONITOR_DEFAULTTONEAREST);
if (currentMonitor != m_LastMonitor) {
if (!currentMonitor || currentMonitor != m_LastMonitor) {
// Close the old adapter
if (m_WaitForVblankEventParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = m_WaitForVblankEventParams.hAdapter;
m_D3DKMTCloseAdapter(&closeAdapterParams);
m_WaitForVblankEventParams.hAdapter = 0;
}
m_LastMonitor = nullptr;
// We can't wait if we're not on any monitor
if (!currentMonitor) {
return false;
}
MONITORINFOEXA monitorInfo = {};
monitorInfo.cbSize = sizeof(monitorInfo);
if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetMonitorInfo() failed: %d",
GetLastError());
return;
return false;
}
DEVMODEA monitorMode;
DEVMODEA monitorMode = {};
monitorMode.dmSize = sizeof(monitorMode);
if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"EnumDisplaySettings() failed: %d",
GetLastError());
return;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Monitor changed: %s %d Hz",
monitorInfo.szDevice,
monitorMode.dmDisplayFrequency);
// Close the old adapter
if (m_WaitForVblankEventParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = m_WaitForVblankEventParams.hAdapter;
m_D3DKMTCloseAdapter(&closeAdapterParams);
return false;
}
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
@@ -115,7 +119,7 @@ void DxVsyncSource::waitForVsync()
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateDC() failed: %d",
GetLastError());
return;
return false;
}
// Open the new adapter
@@ -126,21 +130,38 @@ void DxVsyncSource::waitForVsync()
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTOpenAdapterFromHdc() failed: %x",
status);
return;
return false;
}
// VidPnSourceId is scoped to the adapter, so we must also check the adapter LUID
if (m_AdapterLuid.LowPart != openAdapterParams.AdapterLuid.LowPart ||
m_AdapterLuid.HighPart != openAdapterParams.AdapterLuid.HighPart ||
m_WaitForVblankEventParams.VidPnSourceId != openAdapterParams.VidPnSourceId) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Monitor changed: %s %d Hz",
monitorInfo.szDevice,
monitorMode.dmDisplayFrequency);
}
m_WaitForVblankEventParams.hAdapter = openAdapterParams.hAdapter;
m_WaitForVblankEventParams.hDevice = 0;
m_WaitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
m_AdapterLuid = openAdapterParams.AdapterLuid;
m_LastMonitor = currentMonitor;
}
status = m_D3DKMTWaitForVerticalBlankEvent(&m_WaitForVblankEventParams);
if (status != STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTWaitForVerticalBlankEvent() failed: %x",
status);
return;
if (status != STATUS_GRAPHICS_PRESENT_OCCLUDED) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTWaitForVerticalBlankEvent() failed: %x",
status);
}
m_LastMonitor = nullptr;
return false;
}
return true;
}
@@ -10,6 +10,7 @@ typedef UINT D3DKMT_HANDLE;
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
#define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L)
#define D3DDDI_ID_UNINITIALIZED (UINT)(~0)
typedef struct _D3DKMT_OPENADAPTERFROMHDC {
HDC hDc;
D3DKMT_HANDLE hAdapter;
@@ -39,13 +40,14 @@ public:
virtual bool isAsync() override;
virtual void waitForVsync() override;
virtual bool waitForVsync() override;
private:
Pacer* m_Pacer;
HMODULE m_Gdi32Handle;
HWND m_Window;
HMONITOR m_LastMonitor;
LUID m_AdapterLuid;
D3DKMT_WAITFORVERTICALBLANKEVENT m_WaitForVblankEventParams;
PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc;
@@ -115,13 +115,20 @@ int Pacer::vsyncThread(void *context)
while (!me->m_Stopping) {
if (async) {
// Wait for the VSync source to invoke signalVsync() or 100ms to elapse
me->m_FrameQueueLock.lock();
QMutexLocker locker(&me->m_FrameQueueLock);
me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 100);
me->m_FrameQueueLock.unlock();
}
else {
// Let the VSync source wait in the context of our thread
me->m_VsyncSource->waitForVsync();
if (!me->m_VsyncSource->waitForVsync()) {
// Fall back to a fixed delay if the VSync source fails
//
// NB: We don't actually expect signalVsync() to be called, since
// this is a synchronous VSync source, but we wait on m_VsyncSignalled
// anyway so that the destructor can immediately wake us on shutdown.
QMutexLocker locker(&me->m_FrameQueueLock);
me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 1000 / me->m_DisplayFps);
}
}
if (me->m_Stopping) {
@@ -148,24 +155,25 @@ int Pacer::renderThread(void* context)
// Wait for the renderer to be ready for the next frame
me->m_VsyncRenderer->waitToRender();
// Acquire the frame queue lock to protect the queue and
// the not empty condition
me->m_FrameQueueLock.lock();
AVFrame* frame;
{
// Acquire the frame queue lock to protect the queue and
// the not empty condition
QMutexLocker locker(&me->m_FrameQueueLock);
// Wait for a frame to be ready to render
while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
// Wait for a frame to be ready to render
while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
}
if (me->m_Stopping) {
// Exit this thread
break;
}
frame = me->m_RenderQueue.dequeue();
}
if (me->m_Stopping) {
// Exit this thread
me->m_FrameQueueLock.unlock();
break;
}
AVFrame* frame = me->m_RenderQueue.dequeue();
me->m_FrameQueueLock.unlock();
me->renderFrame(frame);
}
@@ -349,7 +357,7 @@ void Pacer::renderFrame(AVFrame* frame)
av_frame_free(&frame);
// Drop frames if we have too many queued up for a while
m_FrameQueueLock.lock();
QMutexLocker frameQueueLocker(&m_FrameQueueLock);
int frameDropTarget;
@@ -382,13 +390,11 @@ void Pacer::renderFrame(AVFrame* frame)
AVFrame* frame = m_RenderQueue.dequeue();
// Drop the lock while we call av_frame_free()
m_FrameQueueLock.unlock();
frameQueueLocker.unlock();
m_VideoStats->pacerDroppedFrames++;
av_frame_free(&frame);
m_FrameQueueLock.lock();
frameQueueLocker.relock();
}
m_FrameQueueLock.unlock();
}
void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue)
@@ -22,9 +22,10 @@ public:
// sources require calls to waitForVsync().
virtual bool isAsync() = 0;
virtual void waitForVsync() {
virtual bool waitForVsync() {
// Synchronous sources must implement waitForVsync()!
SDL_assert(false);
return false;
}
};