mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-10-26 05:50:49 +00:00
Improve robustness and error handling of DXVsyncSource
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e4db5c2c18
commit
9af0e9f539
4 files changed
+78
-48
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@@ -10,6 +10,8 @@ DxVsyncSource::DxVsyncSource(Pacer* pacer) :
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m_LastMonitor(nullptr)
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{
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SDL_zero(m_WaitForVblankEventParams);
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m_WaitForVblankEventParams.VidPnSourceId = D3DDDI_ID_UNINITIALIZED;
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SDL_zero(m_AdapterLuid);
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}
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DxVsyncSource::~DxVsyncSource()
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@@ -72,41 +74,43 @@ bool DxVsyncSource::isAsync()
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return false;
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}
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void DxVsyncSource::waitForVsync()
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bool DxVsyncSource::waitForVsync()
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{
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NTSTATUS status;
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// If the monitor has changed from last time, open the new adapter
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HMONITOR currentMonitor = MonitorFromWindow(m_Window, MONITOR_DEFAULTTONEAREST);
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if (currentMonitor != m_LastMonitor) {
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if (!currentMonitor || currentMonitor != m_LastMonitor) {
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// Close the old adapter
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if (m_WaitForVblankEventParams.hAdapter != 0) {
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D3DKMT_CLOSEADAPTER closeAdapterParams = {};
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closeAdapterParams.hAdapter = m_WaitForVblankEventParams.hAdapter;
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m_D3DKMTCloseAdapter(&closeAdapterParams);
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m_WaitForVblankEventParams.hAdapter = 0;
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}
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m_LastMonitor = nullptr;
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// We can't wait if we're not on any monitor
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if (!currentMonitor) {
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return false;
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}
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MONITORINFOEXA monitorInfo = {};
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monitorInfo.cbSize = sizeof(monitorInfo);
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if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"GetMonitorInfo() failed: %d",
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GetLastError());
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return;
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return false;
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}
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DEVMODEA monitorMode;
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DEVMODEA monitorMode = {};
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monitorMode.dmSize = sizeof(monitorMode);
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if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"EnumDisplaySettings() failed: %d",
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GetLastError());
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return;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Monitor changed: %s %d Hz",
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monitorInfo.szDevice,
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monitorMode.dmDisplayFrequency);
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// Close the old adapter
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if (m_WaitForVblankEventParams.hAdapter != 0) {
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D3DKMT_CLOSEADAPTER closeAdapterParams = {};
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closeAdapterParams.hAdapter = m_WaitForVblankEventParams.hAdapter;
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m_D3DKMTCloseAdapter(&closeAdapterParams);
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return false;
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}
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D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
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@@ -115,7 +119,7 @@ void DxVsyncSource::waitForVsync()
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"CreateDC() failed: %d",
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GetLastError());
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return;
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return false;
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}
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// Open the new adapter
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@@ -126,21 +130,38 @@ void DxVsyncSource::waitForVsync()
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"D3DKMTOpenAdapterFromHdc() failed: %x",
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status);
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return;
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return false;
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}
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// VidPnSourceId is scoped to the adapter, so we must also check the adapter LUID
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if (m_AdapterLuid.LowPart != openAdapterParams.AdapterLuid.LowPart ||
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m_AdapterLuid.HighPart != openAdapterParams.AdapterLuid.HighPart ||
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m_WaitForVblankEventParams.VidPnSourceId != openAdapterParams.VidPnSourceId) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Monitor changed: %s %d Hz",
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monitorInfo.szDevice,
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monitorMode.dmDisplayFrequency);
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}
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m_WaitForVblankEventParams.hAdapter = openAdapterParams.hAdapter;
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m_WaitForVblankEventParams.hDevice = 0;
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m_WaitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
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m_AdapterLuid = openAdapterParams.AdapterLuid;
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m_LastMonitor = currentMonitor;
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}
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status = m_D3DKMTWaitForVerticalBlankEvent(&m_WaitForVblankEventParams);
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if (status != STATUS_SUCCESS) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"D3DKMTWaitForVerticalBlankEvent() failed: %x",
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status);
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return;
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if (status != STATUS_GRAPHICS_PRESENT_OCCLUDED) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"D3DKMTWaitForVerticalBlankEvent() failed: %x",
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status);
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}
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m_LastMonitor = nullptr;
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return false;
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}
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return true;
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}
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@@ -10,6 +10,7 @@ typedef UINT D3DKMT_HANDLE;
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typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
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#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
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#define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L)
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#define D3DDDI_ID_UNINITIALIZED (UINT)(~0)
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typedef struct _D3DKMT_OPENADAPTERFROMHDC {
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HDC hDc;
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D3DKMT_HANDLE hAdapter;
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@@ -39,13 +40,14 @@ public:
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virtual bool isAsync() override;
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virtual void waitForVsync() override;
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virtual bool waitForVsync() override;
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private:
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Pacer* m_Pacer;
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HMODULE m_Gdi32Handle;
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HWND m_Window;
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HMONITOR m_LastMonitor;
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LUID m_AdapterLuid;
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D3DKMT_WAITFORVERTICALBLANKEVENT m_WaitForVblankEventParams;
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PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc;
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@@ -115,13 +115,20 @@ int Pacer::vsyncThread(void *context)
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while (!me->m_Stopping) {
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if (async) {
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// Wait for the VSync source to invoke signalVsync() or 100ms to elapse
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me->m_FrameQueueLock.lock();
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QMutexLocker locker(&me->m_FrameQueueLock);
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me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 100);
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me->m_FrameQueueLock.unlock();
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}
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else {
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// Let the VSync source wait in the context of our thread
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me->m_VsyncSource->waitForVsync();
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if (!me->m_VsyncSource->waitForVsync()) {
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// Fall back to a fixed delay if the VSync source fails
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//
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// NB: We don't actually expect signalVsync() to be called, since
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// this is a synchronous VSync source, but we wait on m_VsyncSignalled
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// anyway so that the destructor can immediately wake us on shutdown.
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QMutexLocker locker(&me->m_FrameQueueLock);
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me->m_VsyncSignalled.wait(&me->m_FrameQueueLock, 1000 / me->m_DisplayFps);
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}
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}
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if (me->m_Stopping) {
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@@ -148,24 +155,25 @@ int Pacer::renderThread(void* context)
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// Wait for the renderer to be ready for the next frame
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me->m_VsyncRenderer->waitToRender();
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// Acquire the frame queue lock to protect the queue and
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// the not empty condition
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me->m_FrameQueueLock.lock();
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AVFrame* frame;
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{
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// Acquire the frame queue lock to protect the queue and
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// the not empty condition
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QMutexLocker locker(&me->m_FrameQueueLock);
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// Wait for a frame to be ready to render
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while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
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me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
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// Wait for a frame to be ready to render
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while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
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me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
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}
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if (me->m_Stopping) {
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// Exit this thread
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break;
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}
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frame = me->m_RenderQueue.dequeue();
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}
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if (me->m_Stopping) {
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// Exit this thread
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me->m_FrameQueueLock.unlock();
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break;
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}
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AVFrame* frame = me->m_RenderQueue.dequeue();
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me->m_FrameQueueLock.unlock();
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me->renderFrame(frame);
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}
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@@ -349,7 +357,7 @@ void Pacer::renderFrame(AVFrame* frame)
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av_frame_free(&frame);
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// Drop frames if we have too many queued up for a while
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m_FrameQueueLock.lock();
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QMutexLocker frameQueueLocker(&m_FrameQueueLock);
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int frameDropTarget;
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@@ -382,13 +390,11 @@ void Pacer::renderFrame(AVFrame* frame)
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AVFrame* frame = m_RenderQueue.dequeue();
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// Drop the lock while we call av_frame_free()
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m_FrameQueueLock.unlock();
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frameQueueLocker.unlock();
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m_VideoStats->pacerDroppedFrames++;
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av_frame_free(&frame);
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m_FrameQueueLock.lock();
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frameQueueLocker.relock();
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}
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m_FrameQueueLock.unlock();
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}
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void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue)
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@@ -22,9 +22,10 @@ public:
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// sources require calls to waitForVsync().
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virtual bool isAsync() = 0;
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virtual void waitForVsync() {
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virtual bool waitForVsync() {
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// Synchronous sources must implement waitForVsync()!
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SDL_assert(false);
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return false;
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}
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};
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