Use optimized pixel shaders for the normal SDR and HDR colorspaces

This commit is contained in:
Cameron Gutman
2022-02-09 20:46:02 -06:00
parent be2af1d17a
commit 9a64c026ea
10 changed files with 193 additions and 73 deletions
+3 -1
View File
@@ -1,4 +1,6 @@
fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_video_pixel.fxc d3d11_video_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_video_pixel.fxc d3d11_video_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt601lim_pixel.fxc d3d11_bt601lim_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl