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Force GL to block after the current frame instead during the next frame
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@@ -33,6 +33,7 @@ private:
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unsigned int m_VAO;
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int m_ColorSpace;
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bool m_ColorFull;
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bool m_BlockingSwapBuffers;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC m_glEGLImageTargetTexture2DOES;
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PFNGLGENVERTEXARRAYSOESPROC m_glGenVertexArraysOES;
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PFNGLBINDVERTEXARRAYOESPROC m_glBindVertexArrayOES;
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