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Move dummy fence into renderVideo()
The workaround only seems to work with a new fence each time.
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@@ -64,7 +64,6 @@ private:
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Microsoft::WRL::ComPtr<IDXGISwapChain4> m_SwapChain;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_DeviceContext;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_RenderTargetView;
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Microsoft::WRL::ComPtr<ID3D11Fence> m_DecodeFence;
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SupportedFenceType m_FenceType;
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SDL_mutex* m_ContextLock;
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bool m_BindDecoderOutputTextures;
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