Avoid slicing for hardware decoders that use SDL as the renderer

This commit is contained in:
Cameron Gutman
2020-01-26 14:13:42 -08:00
parent b282c7d815
commit 956e6e3638
3 changed files with 12 additions and 12 deletions
@@ -13,7 +13,6 @@ public:
virtual void renderFrame(AVFrame* frame) override;
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
virtual bool isRenderThreadSupported() override;
virtual int getDecoderCapabilities() override;
private:
void renderOverlay(Overlay::OverlayType type);