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Avoid slicing for hardware decoders that use SDL as the renderer
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@@ -13,7 +13,6 @@ public:
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virtual void renderFrame(AVFrame* frame) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual bool isRenderThreadSupported() override;
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virtual int getDecoderCapabilities() override;
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private:
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void renderOverlay(Overlay::OverlayType type);
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