Avoid slicing for hardware decoders that use SDL as the renderer

This commit is contained in:
Cameron Gutman
2020-01-26 14:13:42 -08:00
parent b282c7d815
commit 956e6e3638
3 changed files with 12 additions and 12 deletions
@@ -127,16 +127,6 @@ bool SdlRenderer::isRenderThreadSupported()
return true;
}
int SdlRenderer::getDecoderCapabilities()
{
// Slice up to 4 times for parallel decode, once slice per core
int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Encoder configured for %d slices per frame",
slices);
return CAPABILITY_SLICES_PER_FRAME(slices);
}
bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
{
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;