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Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
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@@ -1,6 +1,6 @@
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#include "d3d11_video_pixel_start.hlsli"
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cbuffer CSC_CONST_BUF : register(b0)
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cbuffer CSC_CONST_BUF : register(b1)
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{
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min16float3x3 cscMatrix;
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min16float3 offsets;
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