Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead

This commit is contained in:
Cameron Gutman
2018-10-01 19:49:08 -07:00
parent 209b4a1b02
commit 8dddcd04d5
6 changed files with 19 additions and 109 deletions
-2
View File
@@ -19,8 +19,6 @@ public:
virtual void submitAudio(short* audioBuffer, int audioSize);
virtual bool testAudio(int audioConfiguration) const;
virtual int detectAudioConfiguration() const;
virtual void adjustOpusChannelMapping(OPUS_MULTISTREAM_CONFIGURATION* opusConfig) const;