Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead

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Cameron Gutman committed 2018-10-01 19:49:08 -07:00
1 parent 209b4a1b02
commit 8dddcd04d5
6 files changed
+19 -109

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@@ -16,7 +16,5 @@ public:
virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
virtual bool testAudio(int audioConfiguration) const = 0;
virtual int detectAudioConfiguration() const = 0;
};