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Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
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@@ -16,7 +16,5 @@ public:
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virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
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virtual bool testAudio(int audioConfiguration) const = 0;
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virtual int detectAudioConfiguration() const = 0;
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};
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