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Use regular VSync when enabled because adaptive VSync still tears
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@@ -403,13 +403,8 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
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glClear(GL_COLOR_BUFFER_BIT);
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if (params->enableVsync) {
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// Try to use adaptive VSYNC unless we're using frame pacing.
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// Frame pacing relies on us blocking in renderFrame() to
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// match the display refresh rate.
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if (params->enableFramePacing || SDL_GL_SetSwapInterval(-1)) {
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SDL_GL_SetSwapInterval(1);
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m_BlockingSwapBuffers = true;
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}
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SDL_GL_SetSwapInterval(1);
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m_BlockingSwapBuffers = true;
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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