Fix incorrect failure check

This commit is contained in:
Cameron Gutman
2026-05-15 23:23:36 -05:00
parent 073f892bb1
commit 87c3179f77
@@ -324,7 +324,7 @@ public:
pipelineDesc.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha; pipelineDesc.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
[m_OverlayPipelineState release]; [m_OverlayPipelineState release];
m_OverlayPipelineState = [m_MetalLayer.device newRenderPipelineStateWithDescriptor:pipelineDesc error:nullptr]; m_OverlayPipelineState = [m_MetalLayer.device newRenderPipelineStateWithDescriptor:pipelineDesc error:nullptr];
if (!m_VideoPipelineState) { if (!m_OverlayPipelineState) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create overlay pipeline state"); "Failed to create overlay pipeline state");
return false; return false;