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Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails
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@@ -34,6 +34,7 @@ private:
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bool initializeDevice(SDL_Window* window, bool enableVsync);
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bool initializeOverlay();
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bool isDecoderBlacklisted();
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bool isDXVideoProcessorAPIBlacklisted();
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static
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AVBufferRef* ffPoolAlloc(void* opaque, int size);
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