Allow a renderer to opt-out of the render thread and use that for SDL on OGL

This commit is contained in:
Cameron Gutman
2019-04-09 21:46:14 -07:00
parent 6783cf57da
commit 859a5a5e0c
17 changed files with 134 additions and 79 deletions
+1 -2
View File
@@ -22,8 +22,7 @@ public:
virtual int submitDecodeUnit(PDECODE_UNIT du);
// Unused since rendering is done directly from the decode thread
virtual void renderFrame(SDL_UserEvent*) {}
virtual void dropFrame(SDL_UserEvent*) {}
virtual void renderFrameOnMainThread() {}
private:
CSLVideoContext* m_VideoContext;