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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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@@ -22,8 +22,7 @@ public:
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virtual int submitDecodeUnit(PDECODE_UNIT du);
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// Unused since rendering is done directly from the decode thread
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virtual void renderFrame(SDL_UserEvent*) {}
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virtual void dropFrame(SDL_UserEvent*) {}
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virtual void renderFrameOnMainThread() {}
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private:
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CSLVideoContext* m_VideoContext;
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