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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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@@ -23,8 +23,7 @@ public:
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virtual bool isHardwareAccelerated() override;
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virtual int getDecoderCapabilities() override;
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virtual int submitDecodeUnit(PDECODE_UNIT du) override;
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virtual void renderFrame(SDL_UserEvent* event) override;
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virtual void dropFrame(SDL_UserEvent* event) override;
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virtual void renderFrameOnMainThread() override;
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virtual IFFmpegRenderer* getRenderer();
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