Allow a renderer to opt-out of the render thread and use that for SDL on OGL

This commit is contained in:
Cameron Gutman committed 2019-04-09 21:46:14 -07:00
1 parent 6783cf57da
commit 859a5a5e0c
17 files changed
+134 -79

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@@ -251,6 +251,12 @@ IFFmpegRenderer::FramePacingConstraint VDPAURenderer::getFramePacingConstraint()
return PACING_ANY;
}
bool VDPAURenderer::isRenderThreadSupported()
{
// renderFrame() may be called outside of the main thread
return true;
}
void VDPAURenderer::renderFrame(AVFrame* frame)
{
VdpStatus status;