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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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@@ -41,6 +41,7 @@ public:
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virtual bool needsTestFrame();
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virtual int getDecoderCapabilities();
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virtual FramePacingConstraint getFramePacingConstraint();
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virtual bool isRenderThreadSupported();
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private:
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int m_WindowSystem;
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