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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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@@ -27,6 +27,7 @@ public:
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virtual bool needsTestFrame() = 0;
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virtual int getDecoderCapabilities() = 0;
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virtual FramePacingConstraint getFramePacingConstraint() = 0;
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virtual bool isRenderThreadSupported() = 0;
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// IOverlayRenderer
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override {
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