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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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@@ -28,6 +28,7 @@ public:
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virtual int getDecoderCapabilities() override;
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virtual FramePacingConstraint getFramePacingConstraint() override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual bool isRenderThreadSupported() override;
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private:
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bool initializeDecoder();
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