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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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@@ -779,6 +779,12 @@ void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType type)
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}
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}
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bool DXVA2Renderer::isRenderThreadSupported()
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{
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// renderFrame() may be called outside of the main thread
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return true;
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}
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void DXVA2Renderer::renderFrame(AVFrame *frame)
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{
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IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
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