Wait for the VDPAU output surface to be idle in waitToRender()

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Cameron Gutman committed 2022-04-07 22:16:52 -05:00
1 parent 9790c218dc
commit 81d5e7f014
2 files changed
+13 -1

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@@ -16,6 +16,7 @@ public:
virtual bool initialize(PDECODER_PARAMETERS params) override;
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
virtual void notifyOverlayUpdated(Overlay::OverlayType type) override;
virtual void waitToRender() override;
virtual void renderFrame(AVFrame* frame) override;
virtual bool needsTestFrame() override;
virtual int getDecoderColorspace() override;