Wait for the VDPAU output surface to be idle in waitToRender()

This commit is contained in:
Cameron Gutman
2022-04-07 22:16:52 -05:00
parent 9790c218dc
commit 81d5e7f014
2 changed files with 13 additions and 1 deletions
@@ -16,6 +16,7 @@ public:
virtual bool initialize(PDECODER_PARAMETERS params) override;
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
virtual void notifyOverlayUpdated(Overlay::OverlayType type) override;
virtual void waitToRender() override;
virtual void renderFrame(AVFrame* frame) override;
virtual bool needsTestFrame() override;
virtual int getDecoderColorspace() override;