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Wait for the VDPAU output surface to be idle in waitToRender()
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@@ -16,6 +16,7 @@ public:
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virtual bool initialize(PDECODER_PARAMETERS params) override;
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType type) override;
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virtual void waitToRender() override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual bool needsTestFrame() override;
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virtual int getDecoderColorspace() override;
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