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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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@@ -23,7 +23,7 @@ public:
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int maxFps,
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bool enableVsync) = 0;
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virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
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virtual void renderFrameAtVsync(AVFrame* frame) = 0;
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virtual void renderFrame(AVFrame* frame) = 0;
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virtual bool needsTestFrame() = 0;
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virtual int getDecoderCapabilities() = 0;
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virtual FramePacingConstraint getFramePacingConstraint() = 0;
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