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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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@@ -21,12 +21,12 @@ public:
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int width,
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int height,
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int maxFps,
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bool enableVsync);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrameAtVsync(AVFrame* frame);
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virtual bool needsTestFrame();
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virtual int getDecoderCapabilities();
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virtual FramePacingConstraint getFramePacingConstraint();
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bool enableVsync) override;
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virtual bool prepareDecoderContext(AVCodecContext* context) override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual bool needsTestFrame() override;
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virtual int getDecoderCapabilities() override;
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virtual FramePacingConstraint getFramePacingConstraint() override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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private:
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