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Ensure our GL context is always current
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c658daeac6
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8159e07427
@ -696,9 +696,6 @@ const float *EGLRenderer::getColorMatrix() {
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bool EGLRenderer::specialize() {
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bool EGLRenderer::specialize() {
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SDL_assert(!m_VAO);
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SDL_assert(!m_VAO);
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// Attach our GL context to the render thread
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SDL_GL_MakeCurrent(m_Window, m_Context);
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if (!compileShaders())
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if (!compileShaders())
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return false;
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return false;
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@ -760,6 +757,12 @@ void EGLRenderer::renderFrame(AVFrame* frame)
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return;
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return;
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}
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}
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// Attach our GL context to the render thread
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// NB: It should already be current, unless the SDL render event watcher
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// performs a rendering operation (like a viewport update on resize) on
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// our fake SDL_Renderer. If it's already current, this is a no-op.
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SDL_GL_MakeCurrent(m_Window, m_Context);
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// Find the native read-back format and load the shaders
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// Find the native read-back format and load the shaders
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if (m_EGLImagePixelFormat == AV_PIX_FMT_NONE) {
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if (m_EGLImagePixelFormat == AV_PIX_FMT_NONE) {
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m_EGLImagePixelFormat = m_Backend->getEGLImagePixelFormat();
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m_EGLImagePixelFormat = m_Backend->getEGLImagePixelFormat();
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