Use StackView activation callbacks to perform init and cleanup since visibility callbacks aren't guaranteed to run in any order

This commit is contained in:
Cameron Gutman 2019-02-22 22:14:06 -08:00
parent 754a14941b
commit 8037fb76fc
7 changed files with 62 additions and 105 deletions

View File

@ -20,36 +20,28 @@ GridView {
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 385;
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function computerLost()
{
// Go back to the PC view on PC loss
stackView.pop()
}
Component.onCompleted: {
// Don't show any highlighted item until interacting with them
currentIndex = -1
}
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
StackView.onActivated: {
appModel.computerLost.connect(computerLost)
gamepadKeyNav.enable()
// Don't show any highlighted item until interacting with them
currentIndex = -1
}
else {
StackView.onDeactivating: {
appModel.computerLost.disconnect(computerLost)
gamepadKeyNav.disable()
}
}
function createModel()
{

View File

@ -21,13 +21,8 @@ Item {
errorDialog.open()
}
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.quittingApp.connect(onQuittingApp)

View File

@ -6,8 +6,6 @@ import QtQuick.Dialogs 1.2
import ComputerManager 1.0
Item {
visible: false
function onSearchingComputer() {
stageLabel.text = "Establishing connection to PC..."
}
@ -36,8 +34,8 @@ Item {
quitAppDialog.open()
}
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)

View File

@ -24,11 +24,6 @@ GridView {
cellWidth: 350; cellHeight: 350;
objectName: "Computers"
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
StreamingPreferences {
id: prefs
}
@ -37,16 +32,9 @@ GridView {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
StackView.onActivated: {
gamepadKeyNav.enable()
}
else {
gamepadKeyNav.disable()
}
}
Component.onCompleted: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
@ -54,6 +42,11 @@ GridView {
currentIndex = -1
}
StackView.onDeactivating: {
gamepadKeyNav.disable()
ComputerManager.computerAddCompleted.disconnect(addComplete)
}
function pairingComplete(error)
{
// Close the PIN dialog

View File

@ -14,11 +14,6 @@ Item {
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function quitAppCompleted(error)
{
// Display a failed dialog if we got an error
@ -42,19 +37,18 @@ Item {
}
}
onVisibleChanged: {
if (visible) {
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
}
else {
StackView.onDeactivating: {
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
}
}
Row {
anchors.centerIn: parent

View File

@ -28,26 +28,17 @@ Flickable {
id: prefs
}
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
StackView.onActivated: {
gamepadKeyNav.setSettingsMode(true)
gamepadKeyNav.enable()
}
else {
gamepadKeyNav.disable()
}
}
Component.onDestruction: {
StackView.onDeactivating: {
gamepadKeyNav.disable()
prefs.save()
}

View File

@ -15,11 +15,6 @@ Item {
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function stageStarting(stage)
{
// Update the spinner text
@ -105,8 +100,7 @@ Item {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
@ -130,11 +124,11 @@ Item {
// Run the streaming session to completion
session.exec(Screen.virtualX, Screen.virtualY)
}
else if (!quitAfter) {
// Show the toolbar again when we become hidden
StackView.onDeactivating: {
// Show the toolbar again
toolBar.visible = true
}
}
Row {
anchors.centerIn: parent