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Use Pacer to drive all rendering
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@@ -36,7 +36,7 @@ public:
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int height,
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int maxFps);
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virtual bool prepareDecoderContext(AVCodecContext* context);
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virtual void renderFrame(AVFrame* frame);
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virtual void renderFrameAtVsync(AVFrame* frame);
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private:
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int m_WindowSystem;
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