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Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection
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@@ -66,13 +66,11 @@ private:
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StreamingPreferences::VideoDecoderSelection vds,
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int videoFormat, int width, int height, int frameRate);
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IAudioRenderer* createAudioRenderer();
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int detectAudioConfiguration();
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IAudioRenderer* createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATION opusConfig);
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bool testAudio(int audioConfiguration);
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int getAudioRendererCapabilities();
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int getAudioRendererCapabilities(int audioConfiguration);
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void getWindowDimensions(int& x, int& y,
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int& width, int& height);
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