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Allow up to 16 gamepads with Sunshine hosts
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@@ -31,7 +31,9 @@ struct GamepadState {
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unsigned char lt, rt;
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};
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#define MAX_GAMEPADS 4
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// activeGamepadMask is a short, so we're bounded by the number of mask bits
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#define MAX_GAMEPADS 16
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#define MAX_FINGERS 2
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#define GAMEPAD_HAPTIC_METHOD_NONE 0
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