Add toggle for system key capture

This commit is contained in:
Cameron Gutman
2021-01-12 20:05:18 -06:00
parent 8e790c4745
commit 76b4922bbe
5 changed files with 31 additions and 1 deletions

View File

@@ -35,6 +35,7 @@
#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
#define SER_REVERSESCROLL "reversescroll"
#define SER_SWAPFACEBUTTONS "swapfacebuttons"
#define SER_CAPTURESYSKEYS "capturesyskeys"
#define CURRENT_DEFAULT_VER 1
@@ -80,6 +81,7 @@ void StreamingPreferences::reload()
backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool();
reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool();
swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool();
captureSysKeys = settings.value(SER_CAPTURESYSKEYS, false).toBool();
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
@@ -140,6 +142,7 @@ void StreamingPreferences::save()
settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad);
settings.setValue(SER_REVERSESCROLL, reverseScrollDirection);
settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons);
settings.setValue(SER_CAPTURESYSKEYS, captureSysKeys);
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)

View File

@@ -87,6 +87,7 @@ public:
Q_PROPERTY(bool backgroundGamepad MEMBER backgroundGamepad NOTIFY backgroundGamepadChanged)
Q_PROPERTY(bool reverseScrollDirection MEMBER reverseScrollDirection NOTIFY reverseScrollDirectionChanged)
Q_PROPERTY(bool swapFaceButtons MEMBER swapFaceButtons NOTIFY swapFaceButtonsChanged)
Q_PROPERTY(bool captureSysKeys MEMBER captureSysKeys NOTIFY captureSysKeysChanged)
// Directly accessible members for preferences
int width;
@@ -112,6 +113,7 @@ public:
bool backgroundGamepad;
bool reverseScrollDirection;
bool swapFaceButtons;
bool captureSysKeys;
int packetSize;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
@@ -147,5 +149,6 @@ signals:
void backgroundGamepadChanged();
void reverseScrollDirectionChanged();
void swapFaceButtonsChanged();
void captureSysKeysChanged();
};