mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-10-27 22:40:24 +00:00
Don't start polling from the GUI for a CLI launch
We can end up missing early computerStateChanged signals. Fixes #2039
This commit is contained in:
1 parent
dc92b6d2f3
commit
74020b537b
2 files changed
+10
-2
No files matched your search
+9
-1
@@ -51,7 +51,7 @@ ApplicationWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Display any modal dialogs for configuration warnings
|
// Display any modal dialogs for configuration warnings
|
||||||
if (runConfigChecks) {
|
if (isGuiLaunch) {
|
||||||
if (SystemProperties.isWow64) {
|
if (SystemProperties.isWow64) {
|
||||||
wow64Dialog.open()
|
wow64Dialog.open()
|
||||||
}
|
}
|
||||||
@@ -171,6 +171,9 @@ ApplicationWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onVisibleChanged: {
|
onVisibleChanged: {
|
||||||
|
// Polling is only managed from the window for a normal GUI launch;
|
||||||
|
// CLI commands (stream/quit/pair) manage it via the ComputerSeeker.
|
||||||
|
if (isGuiLaunch) {
|
||||||
// When we become invisible while streaming is going on,
|
// When we become invisible while streaming is going on,
|
||||||
// stop polling immediately.
|
// stop polling immediately.
|
||||||
if (!visible) {
|
if (!visible) {
|
||||||
@@ -191,12 +194,16 @@ ApplicationWindow {
|
|||||||
pollingActive = true
|
pollingActive = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Poll for gamepad input only when the window is in focus
|
// Poll for gamepad input only when the window is in focus
|
||||||
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
||||||
}
|
}
|
||||||
|
|
||||||
onActiveChanged: {
|
onActiveChanged: {
|
||||||
|
// Polling is only managed from the window for a normal GUI launch;
|
||||||
|
// CLI commands (stream/quit/pair) manage it via the ComputerSeeker.
|
||||||
|
if (isGuiLaunch) {
|
||||||
if (active) {
|
if (active) {
|
||||||
// Stop the inactivity timer
|
// Stop the inactivity timer
|
||||||
inactivityTimer.stop()
|
inactivityTimer.stop()
|
||||||
@@ -212,6 +219,7 @@ ApplicationWindow {
|
|||||||
// if focus does not return within a few minutes.
|
// if focus does not return within a few minutes.
|
||||||
inactivityTimer.restart()
|
inactivityTimer.restart()
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Poll for gamepad input only when the window is in focus
|
// Poll for gamepad input only when the window is in focus
|
||||||
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
SdlGamepadKeyNavigation.notifyWindowFocus(visible && active)
|
||||||
|
|||||||
+1
-1
@@ -1034,7 +1034,7 @@ int main(int argc, char *argv[])
|
|||||||
|
|
||||||
if (hasGUI) {
|
if (hasGUI) {
|
||||||
engine.rootContext()->setContextProperty("initialView", initialView);
|
engine.rootContext()->setContextProperty("initialView", initialView);
|
||||||
engine.rootContext()->setContextProperty("runConfigChecks", commandLineParserResult == GlobalCommandLineParser::NormalStartRequested);
|
engine.rootContext()->setContextProperty("isGuiLaunch", commandLineParserResult == GlobalCommandLineParser::NormalStartRequested);
|
||||||
|
|
||||||
// Load the main.qml file
|
// Load the main.qml file
|
||||||
engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
|
engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
|
||||||
|
|||||||
Reference in new issue
Block a user