diff --git a/app/shaders/d3d11_bt2020lim_pixel.fxc b/app/shaders/d3d11_bt2020lim_pixel.fxc index 3bef4a80..d557a9ed 100644 Binary files a/app/shaders/d3d11_bt2020lim_pixel.fxc and b/app/shaders/d3d11_bt2020lim_pixel.fxc differ diff --git a/app/shaders/d3d11_bt2020lim_pixel.hlsl b/app/shaders/d3d11_bt2020lim_pixel.hlsl index 2fefd187..0e335f93 100644 --- a/app/shaders/d3d11_bt2020lim_pixel.hlsl +++ b/app/shaders/d3d11_bt2020lim_pixel.hlsl @@ -16,8 +16,8 @@ static const min16float3 offsets = struct ShaderInput { - min16float4 pos : SV_POSITION; - min16float2 tex : TEXCOORD0; + float4 pos : SV_POSITION; + float2 tex : TEXCOORD0; }; min16float4 main(ShaderInput input) : SV_TARGET diff --git a/app/shaders/d3d11_bt601lim_pixel.fxc b/app/shaders/d3d11_bt601lim_pixel.fxc index 530f4e9a..702040c5 100644 Binary files a/app/shaders/d3d11_bt601lim_pixel.fxc and b/app/shaders/d3d11_bt601lim_pixel.fxc differ diff --git a/app/shaders/d3d11_bt601lim_pixel.hlsl b/app/shaders/d3d11_bt601lim_pixel.hlsl index 723fa311..9a795fd3 100644 --- a/app/shaders/d3d11_bt601lim_pixel.hlsl +++ b/app/shaders/d3d11_bt601lim_pixel.hlsl @@ -16,8 +16,8 @@ static const min16float3 offsets = struct ShaderInput { - min16float4 pos : SV_POSITION; - min16float2 tex : TEXCOORD0; + float4 pos : SV_POSITION; + float2 tex : TEXCOORD0; }; min16float4 main(ShaderInput input) : SV_TARGET diff --git a/app/shaders/d3d11_overlay_pixel.fxc b/app/shaders/d3d11_overlay_pixel.fxc index 5ae3e723..b3978ba7 100644 Binary files a/app/shaders/d3d11_overlay_pixel.fxc and b/app/shaders/d3d11_overlay_pixel.fxc differ diff --git a/app/shaders/d3d11_overlay_pixel.hlsl b/app/shaders/d3d11_overlay_pixel.hlsl index 4a6c2742..f2f136aa 100644 --- a/app/shaders/d3d11_overlay_pixel.hlsl +++ b/app/shaders/d3d11_overlay_pixel.hlsl @@ -3,8 +3,8 @@ SamplerState theSampler : register(s0); struct ShaderInput { - min16float4 pos : SV_POSITION; - min16float2 tex : TEXCOORD0; + float4 pos : SV_POSITION; + float2 tex : TEXCOORD0; }; min16float4 main(ShaderInput input) : SV_TARGET diff --git a/app/shaders/d3d11_vertex.fxc b/app/shaders/d3d11_vertex.fxc index ccd99a97..d0867c9a 100644 Binary files a/app/shaders/d3d11_vertex.fxc and b/app/shaders/d3d11_vertex.fxc differ diff --git a/app/shaders/d3d11_vertex.hlsl b/app/shaders/d3d11_vertex.hlsl index a70fa1bc..1db8cdee 100644 --- a/app/shaders/d3d11_vertex.hlsl +++ b/app/shaders/d3d11_vertex.hlsl @@ -1,19 +1,19 @@ struct ShaderInput { - min16float2 pos : POSITION; - min16float2 tex : TEXCOORD0; + float2 pos : POSITION; + float2 tex : TEXCOORD0; }; struct ShaderOutput { - min16float4 pos : SV_POSITION; - min16float2 tex : TEXCOORD0; + float4 pos : SV_POSITION; + float2 tex : TEXCOORD0; }; ShaderOutput main(ShaderInput input) { ShaderOutput output; - output.pos = min16float4(input.pos, 0.0, 1.0); + output.pos = float4(input.pos, 0.0, 1.0); output.tex = input.tex; return output; } \ No newline at end of file diff --git a/app/shaders/d3d11_video_pixel.fxc b/app/shaders/d3d11_video_pixel.fxc index ecfd94ba..f7fdeb42 100644 Binary files a/app/shaders/d3d11_video_pixel.fxc and b/app/shaders/d3d11_video_pixel.fxc differ diff --git a/app/shaders/d3d11_video_pixel.hlsl b/app/shaders/d3d11_video_pixel.hlsl index 350ed400..f1df0702 100644 --- a/app/shaders/d3d11_video_pixel.hlsl +++ b/app/shaders/d3d11_video_pixel.hlsl @@ -10,8 +10,8 @@ cbuffer CSC_CONST_BUF : register(b0) struct ShaderInput { - min16float4 pos : SV_POSITION; - min16float2 tex : TEXCOORD0; + float4 pos : SV_POSITION; + float2 tex : TEXCOORD0; }; min16float4 main(ShaderInput input) : SV_TARGET