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Rewrite dialog code to use Quick Controls 2
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import QtQuick 2.0
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import QtQuick.Controls 2.2
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Dialog {
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property Item originalFocusItem
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x: Math.round((window.width - width) / 2)
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y: Math.round((window.height - height) / 2)
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onAboutToShow: {
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originalFocusItem = window.activeFocusItem
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}
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onOpened: {
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// Force focus on the dialog to ensure keyboard navigation works
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forceActiveFocus()
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}
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onClosed: {
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// We must force focus back to the last item for platforms without
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// support for more than one active window like Steam Link. If
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// we don't, gamepad and keyboard navigation will break after a
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// dialog appears.
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originalFocusItem.forceActiveFocus()
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}
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}
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