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https://github.com/moonlight-stream/moonlight-qt.git
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Rename http folder to backend to better align with the classes inside
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77
app/backend/boxartmanager.cpp
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77
app/backend/boxartmanager.cpp
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#include "boxartmanager.h"
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#include <QStandardPaths>
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#include <QImageReader>
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#include <QImageWriter>
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BoxArtManager::BoxArtManager(QObject *parent) :
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QObject(parent),
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m_BoxArtDir(
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QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart"),
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m_PlaceholderImage(":/res/no_app_image.png")
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{
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if (!m_BoxArtDir.exists()) {
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m_BoxArtDir.mkpath(".");
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}
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}
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QString
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BoxArtManager::getFilePathForBoxArt(NvComputer* computer, int appId)
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{
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QDir dir = m_BoxArtDir;
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// Create the cache directory if it did not already exist
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if (!dir.exists(computer->uuid)) {
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dir.mkdir(computer->uuid);
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}
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// Change to this computer's box art cache folder
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dir.cd(computer->uuid);
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// Try to open the cached file
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return dir.filePath(QString::number(appId) + ".png");
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}
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QImage BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
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{
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// Try to open the cached file
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QFile cacheFile(getFilePathForBoxArt(computer, app.id));
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if (cacheFile.open(QFile::ReadOnly)) {
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// Return what we have if it's a valid image
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QImage image = QImageReader(&cacheFile).read();
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if (!image.isNull()) {
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return image;
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}
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}
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// If we get here, we need to fetch asynchronously.
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// Kick off a worker on our thread pool to do just that.
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NetworkBoxArtLoadTask* netLoadTask = new NetworkBoxArtLoadTask(this, computer, app);
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QThreadPool::globalInstance()->start(netLoadTask);
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// Return the placeholder then we can notify the caller
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// later when the real image is ready.
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return m_PlaceholderImage;
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}
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void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QImage image)
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{
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emit boxArtLoadComplete(computer, app, image);
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}
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QImage BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
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{
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NvHTTP http(computer->activeAddress);
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QImage image;
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try {
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image = http.getBoxArt(appId);
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} catch (...) {}
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// Cache the box art on disk if it loaded
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if (!image.isNull()) {
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image.save(getFilePathForBoxArt(computer, appId));
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}
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return image;
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}
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