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Wait on our D3D11 swapchain before rendering to reduce latency
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@@ -19,6 +19,7 @@ public:
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary**) override;
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virtual bool prepareDecoderContextInGetFormat(AVCodecContext* context, AVPixelFormat pixelFormat) override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual void waitToRender() override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual void setHdrMode(bool enabled) override;
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virtual int getRendererAttributes() override;
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