mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-17 06:01:12 +00:00
Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
#include "pacer.h"
|
||||
|
||||
#include "nullthreadedvsyncsource.h"
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
#include "displaylinkvsyncsource.h"
|
||||
#endif
|
||||
@@ -10,6 +12,13 @@
|
||||
|
||||
#define FRAME_HISTORY_ENTRIES 8
|
||||
|
||||
// We may be woken up slightly late so don't go all the way
|
||||
// up to the next V-sync since we may accidentally step into
|
||||
// the next V-sync period. It also takes some amount of time
|
||||
// to do the render itself, so we can't render right before
|
||||
// V-sync happens.
|
||||
#define TIMER_SLACK_MS 3
|
||||
|
||||
Pacer::Pacer(IFFmpegRenderer* renderer) :
|
||||
m_FrameQueueLock(0),
|
||||
m_VsyncSource(nullptr),
|
||||
@@ -34,11 +43,15 @@ Pacer::~Pacer()
|
||||
|
||||
// Called in an arbitrary thread by the IVsyncSource on V-sync
|
||||
// or an event synchronized with V-sync
|
||||
void Pacer::vsyncCallback()
|
||||
void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
{
|
||||
// Make sure initialize() has been called
|
||||
SDL_assert(m_MaxVideoFps != 0);
|
||||
|
||||
SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
|
||||
|
||||
Uint32 vsyncCallbackStartTime = SDL_GetTicks();
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
|
||||
// If the queue length history entries are large, be strict
|
||||
@@ -71,13 +84,27 @@ void Pacer::vsyncCallback()
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
|
||||
if (m_FrameQueue.isEmpty()) {
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
while (!SDL_TICKS_PASSED(SDL_GetTicks(),
|
||||
vsyncCallbackStartTime + timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
|
||||
SDL_Delay(1);
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
if (!m_FrameQueue.isEmpty()) {
|
||||
// Don't release the lock
|
||||
goto RenderNextFrame;
|
||||
}
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
}
|
||||
|
||||
// Nothing to render at this time
|
||||
return;
|
||||
}
|
||||
|
||||
RenderNextFrame:
|
||||
// Grab the first frame
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
@@ -122,7 +149,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps)
|
||||
// immediately like they used to.
|
||||
#endif
|
||||
|
||||
if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window)) {
|
||||
if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window, m_DisplayFps)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user