Refactor Pacer to handle both blocking and non-blocking VsyncSources

This commit is contained in:
Cameron Gutman
2022-11-12 15:08:50 -06:00
parent 8e3e19a7f7
commit 6ae6218043
6 changed files with 170 additions and 129 deletions
@@ -10,8 +10,7 @@ WaylandVsyncSource::WaylandVsyncSource(Pacer* pacer)
: m_Pacer(pacer),
m_Display(nullptr),
m_Surface(nullptr),
m_Callback(nullptr),
m_LastFrameTime(0)
m_Callback(nullptr)
{
}
@@ -24,7 +23,7 @@ WaylandVsyncSource::~WaylandVsyncSource()
}
}
bool WaylandVsyncSource::initialize(SDL_Window* window, int displayFps)
bool WaylandVsyncSource::initialize(SDL_Window* window, int)
{
SDL_SysWMinfo info;
@@ -40,7 +39,6 @@ bool WaylandVsyncSource::initialize(SDL_Window* window, int displayFps)
// Pacer shoud not create us for non-Wayland windows
SDL_assert(info.subsystem == SDL_SYSWM_WAYLAND);
m_DisplayFps = displayFps;
m_Display = info.info.wl.display;
m_Surface = info.info.wl.surface;
@@ -52,7 +50,13 @@ bool WaylandVsyncSource::initialize(SDL_Window* window, int displayFps)
return true;
}
void WaylandVsyncSource::frameDone(void* data, struct wl_callback* oldCb, uint32_t time)
bool WaylandVsyncSource::isAsync()
{
// Wayland frame callbacks are asynchronous
return true;
}
void WaylandVsyncSource::frameDone(void* data, struct wl_callback* oldCb, uint32_t)
{
auto me = (WaylandVsyncSource*)data;
@@ -60,18 +64,12 @@ void WaylandVsyncSource::frameDone(void* data, struct wl_callback* oldCb, uint32
SDL_assert(oldCb == me->m_Callback);
wl_callback_destroy(oldCb);
// Register for another callback before invoking Pacer to ensure we don't miss
// a frame callback if Pacer takes too long.
// Wake the Pacer Vsync thread
me->m_Pacer->signalVsync();
// Register for another callback
me->m_Callback = wl_surface_frame(me->m_Surface);
wl_callback_add_listener(me->m_Callback, &s_FrameListener, data);
wl_surface_commit(me->m_Surface);
wl_display_flush(me->m_Display);
if (me->m_LastFrameTime != 0) {
// Assuming that the time until the next V-Sync will usually be equal to the
// time from last callback to this one but cap it at 2x the expected frame period.
me->m_Pacer->vsyncCallback(SDL_min(time - me->m_LastFrameTime, 2000 / me->m_DisplayFps));
}
me->m_LastFrameTime = time;
}