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Fix synchronization issues between render and overlay update threads in DXVA2
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@@ -53,6 +53,7 @@ private:
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int m_SurfacesUsed;
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AVBufferPool* m_Pool;
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SDL_SpinLock m_OverlayLock;
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IDirect3DVertexBuffer9* m_OverlayVertexBuffers[Overlay::OverlayMax];
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IDirect3DTexture9* m_OverlayTextures[Overlay::OverlayMax];
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