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Adapt the audio latency mitigation to WASAPI quirks and add a "stop the world" mode for quick resync
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@@ -123,7 +123,9 @@ private:
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static short s_OpusDecodeBuffer[];
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static int s_ChannelCount;
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static int s_PendingDrops;
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static int s_PendingHardDrops;
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static unsigned int s_SampleIndex;
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static Uint32 s_BaselinePendingData;
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static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
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static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
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