WIP: D3D11VA support

Overlays work, but drawing the actual video is unimplemented
This commit is contained in:
Cameron Gutman committed 2022-02-03 19:45:07 -06:00
1 parent 76bd4a1c7b
commit 67612f607e
11 files changed
+1140 -2

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+13
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Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct ShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
float4 main(ShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex);
}