WIP: D3D11VA support

Overlays work, but drawing the actual video is unimplemented
This commit is contained in:
Cameron Gutman
2020-01-11 14:22:15 -06:00
parent 76bd4a1c7b
commit 67612f607e
11 changed files with 1140 additions and 2 deletions
+13
View File
@@ -0,0 +1,13 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct ShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
float4 main(ShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex);
}