mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Create the SystemProperties test window on the main thread
This commit is contained in:
@@ -29,38 +29,7 @@ private:
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bool supportsHdr;
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QSize maximumResolution;
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
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SDL_GetError());
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return;
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}
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// Update display related attributes (max FPS, native resolution, etc).
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m_Properties->refreshDisplays();
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SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
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SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
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if (!testWindow) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create test window with platform flags: %s",
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SDL_GetError());
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testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
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if (!testWindow) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create window for hardware decode test: %s",
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SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return;
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}
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}
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Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
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SDL_DestroyWindow(testWindow);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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Session::getDecoderInfo(m_Properties->testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
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// Propagate the decoder properties to the SystemProperties singleton and emit any change signals on the main thread
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QMetaObject::invokeMethod(m_Properties, "updateDecoderProperties",
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@@ -137,12 +106,49 @@ SystemProperties::SystemProperties()
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supportsHdr = true;
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maximumResolution = QSize(0, 0);
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// We initialize the video subsystem and test window on the main thread
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// because some platforms (macOS) do not support window creation on
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// non-main threads.
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
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SDL_GetError());
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return;
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}
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// Update display related attributes (max FPS, native resolution, etc).
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refreshDisplays();
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testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
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SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
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if (!testWindow) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create test window with platform flags: %s",
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SDL_GetError());
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testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
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if (!testWindow) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create window for hardware decode test: %s",
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SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return;
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}
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}
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systemPropertyQueryThread = new SystemPropertyQueryThread(this);
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systemPropertyQueryThread->start();
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}
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SystemProperties::~SystemProperties()
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{
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systemPropertyQueryThread->wait();
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}
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void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr)
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{
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SDL_assert(testWindow);
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if (hasHardwareAcceleration != this->hasHardwareAcceleration) {
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this->hasHardwareAcceleration = hasHardwareAcceleration;
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emit hasHardwareAccelerationChanged();
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@@ -162,6 +168,10 @@ void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, boo
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this->supportsHdr = supportsHdr;
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emit supportsHdrChanged();
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}
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SDL_DestroyWindow(testWindow);
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testWindow = nullptr;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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QRect SystemProperties::getNativeResolution(int displayIndex)
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@@ -3,6 +3,8 @@
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#include <QObject>
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#include <QRect>
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#include "SDL_compat.h"
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class SystemProperties : public QObject
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{
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Q_OBJECT
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@@ -11,6 +13,7 @@ class SystemProperties : public QObject
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public:
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SystemProperties();
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~SystemProperties();
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// Static properties queried synchronously during the constructor
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Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
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@@ -47,6 +50,7 @@ private slots:
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private:
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QThread* systemPropertyQueryThread;
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SDL_Window* testWindow;
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// Properties set by the constructor
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bool isRunningWayland;
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@@ -464,7 +464,7 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
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// to ensure we don't drop any important events.
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session->flushWindowEvents();
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}
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else {
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else if (!params->testOnly) {
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// If we get here prior to the start of a session, just pump and flush ourselves.
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SDL_PumpEvents();
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SDL_FlushEvent(SDL_WINDOWEVENT);
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@@ -140,6 +140,14 @@ bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
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return false;
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}
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// Don't create a renderer or pump events for test-only
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// renderers. Test-only renderers might be created on
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// a non-main thread where interaction with the SDL
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// render API is unsafe.
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if (params->testOnly) {
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return true;
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}
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(params->window, &info)) {
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@@ -100,11 +100,11 @@ public:
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if (m_DisplayLayer != nullptr) {
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[m_DisplayLayer release];
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}
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// It appears to be necessary to run the event loop after destroying
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// the AVSampleBufferDisplayLayer to avoid issue #973.
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SDL_PumpEvents();
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}
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}}
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static
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@@ -333,7 +333,7 @@ public:
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}
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// If we're using direct rendering, set up the AVSampleBufferDisplayLayer
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if (m_DirectRendering) {
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if (m_DirectRendering && !params->testOnly) {
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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@@ -658,6 +658,37 @@ public:
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return false;
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}
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// Create the Metal texture cache for our CVPixelBuffers
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CFStringRef keys[1] = { kCVMetalTextureUsage };
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NSUInteger values[1] = { MTLTextureUsageShaderRead };
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auto cacheAttributes = CFDictionaryCreate(kCFAllocatorDefault, (const void**)keys, (const void**)values, 1, nullptr, nullptr);
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err = CVMetalTextureCacheCreate(kCFAllocatorDefault, cacheAttributes, device, nullptr, &m_TextureCache);
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CFRelease(cacheAttributes);
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if (err != kCVReturnSuccess) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"CVMetalTextureCacheCreate() failed: %d",
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err);
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return false;
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}
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// Compile our shaders
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QString shaderSource = QString::fromUtf8(Path::readDataFile("vt_renderer.metal"));
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m_ShaderLibrary = [device newLibraryWithSource:shaderSource.toNSString() options:nullptr error:nullptr];
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if (!m_ShaderLibrary) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to compile shaders");
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return false;
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}
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// Create a command queue for submission
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m_CommandQueue = [device newCommandQueue];
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// Add the Metal view to the window if we're not in test-only mode
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//
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// NB: Test-only renderers may be created on a non-main thread, so
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// we don't want to touch the view hierarchy in that context.
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if (!params->testOnly) {
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m_MetalView = SDL_Metal_CreateView(m_Window);
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if (!m_MetalView) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@@ -676,32 +707,8 @@ public:
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// Allow tearing if V-Sync is off (also requires direct display path)
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m_MetalLayer.displaySyncEnabled = params->enableVsync;
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// Create the Metal texture cache for our CVPixelBuffers
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CFStringRef keys[1] = { kCVMetalTextureUsage };
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NSUInteger values[1] = { MTLTextureUsageShaderRead };
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auto cacheAttributes = CFDictionaryCreate(kCFAllocatorDefault, (const void**)keys, (const void**)values, 1, nullptr, nullptr);
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err = CVMetalTextureCacheCreate(kCFAllocatorDefault, cacheAttributes, m_MetalLayer.device, nullptr, &m_TextureCache);
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CFRelease(cacheAttributes);
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if (err != kCVReturnSuccess) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"CVMetalTextureCacheCreate() failed: %d",
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err);
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return false;
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}
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// Compile our shaders
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QString shaderSource = QString::fromUtf8(Path::readDataFile("vt_renderer.metal"));
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m_ShaderLibrary = [m_MetalLayer.device newLibraryWithSource:shaderSource.toNSString() options:nullptr error:nullptr];
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if (!m_ShaderLibrary) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to compile shaders");
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return false;
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}
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// Create a command queue for submission
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m_CommandQueue = [m_MetalLayer.device newCommandQueue];
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return true;
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}}
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