Create the SystemProperties test window on the main thread

This commit is contained in:
Cameron Gutman
2026-01-25 17:10:04 -06:00
parent 05ef938e2c
commit 64fea80ac9
6 changed files with 89 additions and 60 deletions
+42 -32
View File
@@ -29,38 +29,7 @@ private:
bool supportsHdr;
QSize maximumResolution;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
// Update display related attributes (max FPS, native resolution, etc).
m_Properties->refreshDisplays();
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
SDL_DestroyWindow(testWindow);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
Session::getDecoderInfo(m_Properties->testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
// Propagate the decoder properties to the SystemProperties singleton and emit any change signals on the main thread
QMetaObject::invokeMethod(m_Properties, "updateDecoderProperties",
@@ -137,12 +106,49 @@ SystemProperties::SystemProperties()
supportsHdr = true;
maximumResolution = QSize(0, 0);
// We initialize the video subsystem and test window on the main thread
// because some platforms (macOS) do not support window creation on
// non-main threads.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
// Update display related attributes (max FPS, native resolution, etc).
refreshDisplays();
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
systemPropertyQueryThread = new SystemPropertyQueryThread(this);
systemPropertyQueryThread->start();
}
SystemProperties::~SystemProperties()
{
systemPropertyQueryThread->wait();
}
void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, bool rendererAlwaysFullScreen, QSize maximumResolution, bool supportsHdr)
{
SDL_assert(testWindow);
if (hasHardwareAcceleration != this->hasHardwareAcceleration) {
this->hasHardwareAcceleration = hasHardwareAcceleration;
emit hasHardwareAccelerationChanged();
@@ -162,6 +168,10 @@ void SystemProperties::updateDecoderProperties(bool hasHardwareAcceleration, boo
this->supportsHdr = supportsHdr;
emit supportsHdrChanged();
}
SDL_DestroyWindow(testWindow);
testWindow = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
QRect SystemProperties::getNativeResolution(int displayIndex)
+4
View File
@@ -3,6 +3,8 @@
#include <QObject>
#include <QRect>
#include "SDL_compat.h"
class SystemProperties : public QObject
{
Q_OBJECT
@@ -11,6 +13,7 @@ class SystemProperties : public QObject
public:
SystemProperties();
~SystemProperties();
// Static properties queried synchronously during the constructor
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
@@ -47,6 +50,7 @@ private slots:
private:
QThread* systemPropertyQueryThread;
SDL_Window* testWindow;
// Properties set by the constructor
bool isRunningWayland;