mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-15 21:22:40 +00:00
Fixes to SDL audio renderer and autodetection support
This commit is contained in:
@@ -70,8 +70,7 @@ int Session::arInit(int /* audioConfiguration */,
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return -2;
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}
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s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig);
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if (s_ActiveSession->m_AudioRenderer == nullptr) {
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if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) {
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delete s_ActiveSession->m_AudioRenderer;
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opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
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return -3;
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@@ -86,12 +85,21 @@ int Session::arInit(int /* audioConfiguration */,
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void Session::arCleanup()
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{
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delete s_ActiveSession->m_AudioRenderer;
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// m_AudioRenderer is deleted in cleanupAudioRenderer()
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opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
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s_ActiveSession->m_OpusDecoder = nullptr;
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}
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// This is called on the main thread
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void Session::cleanupAudioRendererOnMainThread()
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{
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SDL_AtomicLock(&m_AudioRendererLock);
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delete m_AudioRenderer;
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m_AudioRenderer = nullptr;
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SDL_AtomicUnlock(&m_AudioRendererLock);
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}
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void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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{
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int samplesDecoded;
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@@ -103,9 +111,13 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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SAMPLES_PER_FRAME,
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0);
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if (samplesDecoded > 0) {
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s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
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static_cast<int>(sizeof(short) *
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samplesDecoded *
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s_ActiveSession->m_AudioConfig.channelCount));
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SDL_AtomicLock(&s_ActiveSession->m_AudioRendererLock);
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if (s_ActiveSession->m_AudioRenderer != nullptr) {
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s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
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static_cast<int>(sizeof(short) *
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samplesDecoded *
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s_ActiveSession->m_AudioConfig.channelCount));
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}
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SDL_AtomicUnlock(&s_ActiveSession->m_AudioRendererLock);
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}
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}
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@@ -3,6 +3,7 @@
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#include <Limelight.h>
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#include <SDL.h>
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#include <QAudioDeviceInfo>
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#include <QtGlobal>
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#define MIN_QUEUED_FRAMES 2
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@@ -10,69 +11,31 @@
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#define STOP_THE_WORLD_LIMIT 20
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#define DROP_RATIO_DENOM 32
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// Detecting this with SDL is quite problematic, so we'll use Qt's
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// multimedia framework to do so. It appears to be actually
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// accurate on Linux and macOS, unlike using SDL and relying
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// on a channel change in the format received.
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int SdlAudioRenderer::detectAudioConfiguration()
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{
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SDL_AudioSpec want, have;
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SDL_AudioDeviceID dev;
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int ret;
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
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SDL_GetError());
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return AUDIO_CONFIGURATION_STEREO;
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}
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SDL_zero(want);
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want.freq = 48000;
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want.format = AUDIO_S16;
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want.channels = 6;
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want.samples = 1024;
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// Try to open for 5.1 surround sound, but allow SDL to tell us that's
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// not available.
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dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
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if (dev == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to open audio device");
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// We'll probably have issues during audio stream init, but we'll
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// try anyway
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ret = AUDIO_CONFIGURATION_STEREO;
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goto Exit;
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}
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SDL_CloseAudioDevice(dev);
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int preferredChannelCount = QAudioDeviceInfo::defaultOutputDevice().preferredFormat().channelCount();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio device has %d channels", have.channels);
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"Audio output device prefers %d channel configuration",
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preferredChannelCount);
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if (have.channels > 2) {
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// We don't support quadraphonic or 7.1 surround, but SDL
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// should be able to downmix or upmix better from 5.1 than
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// from stereo, so use 5.1 in non-stereo cases.
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ret = AUDIO_CONFIGURATION_51_SURROUND;
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// We can better downmix 5.1 to quad than we can upmix stereo
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if (preferredChannelCount > 2) {
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return AUDIO_CONFIGURATION_51_SURROUND;
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}
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else {
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ret = AUDIO_CONFIGURATION_STEREO;
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return AUDIO_CONFIGURATION_STEREO;
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}
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Exit:
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return ret;
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}
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bool SdlAudioRenderer::testAudio(int audioConfiguration)
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{
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SDL_AudioSpec want, have;
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SDL_AudioDeviceID dev;
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bool ret;
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Audio test - SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
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SDL_GetError());
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return false;
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}
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SDL_zero(want);
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want.freq = 48000;
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@@ -88,8 +51,7 @@ bool SdlAudioRenderer::testAudio(int audioConfiguration)
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break;
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default:
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SDL_assert(false);
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ret = false;
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goto Exit;
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return false;
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}
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// Test audio device for functionality
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@@ -98,8 +60,7 @@ bool SdlAudioRenderer::testAudio(int audioConfiguration)
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Audio test - Failed to open audio device: %s",
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SDL_GetError());
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ret = false;
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goto Exit;
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return false;
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}
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SDL_CloseAudioDevice(dev);
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@@ -107,12 +68,7 @@ bool SdlAudioRenderer::testAudio(int audioConfiguration)
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio test - Successful with %d channels",
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want.channels);
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ret = true;
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Exit:
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return ret;
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return true;
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}
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SdlAudioRenderer::SdlAudioRenderer()
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@@ -123,20 +79,18 @@ SdlAudioRenderer::SdlAudioRenderer()
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m_SampleIndex(0),
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m_BaselinePendingData(0)
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{
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}
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bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
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{
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SDL_AudioSpec want, have;
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SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
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SDL_GetError());
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return -1;
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SDL_assert(SDL_WasInit(SDL_INIT_AUDIO));
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}
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}
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bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
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{
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SDL_AudioSpec want, have;
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SDL_zero(want);
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want.freq = opusConfig->sampleRate;
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@@ -155,7 +109,7 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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"Failed to open audio device: %s",
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SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return -1;
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return false;
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}
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// SDL counts pending samples in the queued
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@@ -182,14 +136,16 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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// Start playback
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SDL_PauseAudioDevice(m_AudioDevice, 0);
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return 0;
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return true;
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}
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SdlAudioRenderer::~SdlAudioRenderer()
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{
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// Stop playback
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SDL_PauseAudioDevice(m_AudioDevice, 1);
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SDL_CloseAudioDevice(m_AudioDevice);
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if (m_AudioDevice != 0) {
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// Stop playback
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SDL_PauseAudioDevice(m_AudioDevice, 1);
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SDL_CloseAudioDevice(m_AudioDevice);
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}
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
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