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Use the preferred sw_format when reading frames back
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@@ -26,7 +26,5 @@ private:
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SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax];
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SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
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SDL_Rect m_OverlayRects[Overlay::OverlayMax];
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static const std::vector<int> k_SwFormats;
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};
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