From 58f9b2a83b05759ccfd6a5e73e0bfa3eaeccb740 Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Mon, 1 Dec 2025 22:39:28 -0600 Subject: [PATCH] Use opaque black in ClearRenderTargetView() Intel's old Gen9 performance guide says it's a little faster. --- app/streaming/video/ffmpeg-renderers/d3d11va.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/app/streaming/video/ffmpeg-renderers/d3d11va.cpp b/app/streaming/video/ffmpeg-renderers/d3d11va.cpp index a4da3813..7047a637 100644 --- a/app/streaming/video/ffmpeg-renderers/d3d11va.cpp +++ b/app/streaming/video/ffmpeg-renderers/d3d11va.cpp @@ -582,7 +582,7 @@ void D3D11VARenderer::renderFrame(AVFrame* frame) lockContext(this); // Clear the back buffer - const float clearColor[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + const float clearColor[4] = {0.0f, 0.0f, 0.0f, 1.0f}; m_DeviceContext->ClearRenderTargetView(m_RenderTargetView.Get(), clearColor); // Bind the back buffer. This needs to be done each time,