Disable the window mode options for always full-screen renderers

This commit is contained in:
Cameron Gutman
2020-02-09 11:35:05 -08:00
parent 5b7e2521cc
commit 57a1c5eb76
15 changed files with 64 additions and 38 deletions
@@ -194,6 +194,12 @@ enum AVPixelFormat DrmRenderer::getPreferredPixelFormat(int)
return AV_PIX_FMT_DRM_PRIME;
}
int DrmRenderer::getRendererAttributes()
{
// This renderer can only draw in full-screen
return RENDERER_ATTRIBUTE_FULLSCREEN_ONLY;
}
void DrmRenderer::renderFrame(AVFrame* frame)
{
AVDRMFrameDescriptor* drmFrame = (AVDRMFrameDescriptor*)frame->data[0];
@@ -13,6 +13,7 @@ public:
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
virtual void renderFrame(AVFrame* frame) override;
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
virtual int getRendererAttributes() override;
private:
int m_DrmFd;
@@ -127,6 +127,12 @@ enum AVPixelFormat MmalRenderer::getPreferredPixelFormat(int videoFormat)
return AV_PIX_FMT_MMAL;
}
int MmalRenderer::getRendererAttributes()
{
// This renderer can only draw in full-screen
return RENDERER_ATTRIBUTE_FULLSCREEN_ONLY;
}
bool MmalRenderer::needsTestFrame()
{
// We won't be able to decode if the GPU memory is 64 MB or lower,
@@ -16,6 +16,7 @@ public:
virtual void renderFrame(AVFrame* frame) override;
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
virtual bool needsTestFrame() override;
virtual int getRendererAttributes() override;
private:
static void InputPortCallback(MMAL_PORT_T* port, MMAL_BUFFER_HEADER_T* buffer);
@@ -9,14 +9,10 @@ extern "C" {
#include <libavcodec/avcodec.h>
}
#define RENDERER_ATTRIBUTE_FULLSCREEN_ONLY 0x01
class IFFmpegRenderer : public Overlay::IOverlayRenderer {
public:
enum FramePacingConstraint {
PACING_FORCE_OFF,
PACING_FORCE_ON,
PACING_ANY
};
virtual bool initialize(PDECODER_PARAMETERS params) = 0;
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) = 0;
virtual void renderFrame(AVFrame* frame) = 0;
@@ -31,16 +27,16 @@ public:
return 0;
}
virtual int getRendererAttributes() {
// No special attributes by default
return 0;
}
virtual int getDecoderColorspace() {
// Rec 601 is default
return COLORSPACE_REC_601;
}
virtual FramePacingConstraint getFramePacingConstraint() {
// No pacing preference
return PACING_ANY;
}
virtual bool isRenderThreadSupported() {
// Render thread is supported by default
return true;