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https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-18 02:22:52 +00:00
Make OverlayManager own the overlay color setting
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parent
d077c6450f
commit
5788fa7204
@ -921,12 +921,13 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
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if (m_OverlayFont != nullptr) {
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if (m_OverlayFont != nullptr) {
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if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
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if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
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SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayDebug);
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m_OverlayFont->DrawTextA(nullptr,
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m_OverlayFont->DrawTextA(nullptr,
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Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug),
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Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug),
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-1,
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-1,
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&sample.DstRect,
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&sample.DstRect,
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DT_LEFT | DT_NOCLIP,
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DT_LEFT | DT_NOCLIP,
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D3DCOLOR_ARGB(255, 255, 255, 255));
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D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
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}
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}
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}
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}
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@ -6,6 +6,8 @@ OverlayManager::OverlayManager() :
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m_Renderer(nullptr)
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m_Renderer(nullptr)
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{
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{
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memset(m_Overlays, 0, sizeof(m_Overlays));
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memset(m_Overlays, 0, sizeof(m_Overlays));
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m_Overlays[OverlayType::OverlayDebug].color = {0xFF, 0xFF, 0xFF, 0xFF};
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}
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}
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bool OverlayManager::isOverlayEnabled(OverlayType type)
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bool OverlayManager::isOverlayEnabled(OverlayType type)
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@ -44,6 +46,11 @@ void OverlayManager::setOverlayState(OverlayType type, bool enabled)
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}
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}
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}
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}
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SDL_Color OverlayManager::getOverlayColor(OverlayType type)
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{
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return m_Overlays[type].color;
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}
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void OverlayManager::setOverlayRenderer(IOverlayRenderer* renderer)
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void OverlayManager::setOverlayRenderer(IOverlayRenderer* renderer)
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{
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{
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m_Renderer = renderer;
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m_Renderer = renderer;
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@ -2,6 +2,8 @@
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#include <QString>
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#include <QString>
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#include <SDL.h>
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namespace Overlay {
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namespace Overlay {
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enum OverlayType {
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enum OverlayType {
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@ -28,11 +30,13 @@ public:
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char* getOverlayText(OverlayType type);
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char* getOverlayText(OverlayType type);
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void setOverlayTextUpdated(OverlayType type);
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void setOverlayTextUpdated(OverlayType type);
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void setOverlayState(OverlayType type, bool enabled);
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void setOverlayState(OverlayType type, bool enabled);
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SDL_Color getOverlayColor(OverlayType type);
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void setOverlayRenderer(IOverlayRenderer* renderer);
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void setOverlayRenderer(IOverlayRenderer* renderer);
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struct {
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struct {
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bool enabled;
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bool enabled;
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SDL_Color color;
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char text[512];
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char text[512];
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} m_Overlays[OverlayMax];
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} m_Overlays[OverlayMax];
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IOverlayRenderer* m_Renderer;
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IOverlayRenderer* m_Renderer;
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