Add support for hiding games

Fixes #255
This commit is contained in:
Cameron Gutman
2020-08-01 21:06:01 -07:00
parent 9385d62c89
commit 539bf0cb30
10 changed files with 239 additions and 47 deletions
+13 -4
View File
@@ -14,23 +14,27 @@ class AppModel : public QAbstractListModel
{
NameRole = Qt::UserRole,
RunningRole,
BoxArtRole
BoxArtRole,
HiddenRole,
AppIdRole,
};
public:
explicit AppModel(QObject *parent = nullptr);
// Must be called before any QAbstractListModel functions
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex);
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames);
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getRunningAppIndex();
Q_INVOKABLE int getRunningAppId();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
Q_INVOKABLE void setAppHidden(int appIndex, bool hidden);
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
@@ -46,9 +50,14 @@ signals:
void computerLost();
private:
void updateAppList(QVector<NvApp> newList);
QVector<NvApp> getVisibleApps(const QVector<NvApp>& appList);
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
ComputerManager* m_ComputerManager;
QVector<NvApp> m_Apps;
QVector<NvApp> m_VisibleApps, m_AllApps;
int m_CurrentGameId;
bool m_ShowHiddenGames;
};