mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-15 14:42:26 +00:00
@@ -7,7 +7,7 @@ AppModel::AppModel(QObject *parent)
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this, &AppModel::handleBoxArtLoaded);
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}
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void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
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void AppModel::initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames)
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{
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m_ComputerManager = computerManager;
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connect(m_ComputerManager, &ComputerManager::computerStateChanged,
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@@ -15,29 +15,23 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
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Q_ASSERT(computerIndex < m_ComputerManager->getComputers().count());
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m_Computer = m_ComputerManager->getComputers().at(computerIndex);
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m_Apps = m_Computer->appList;
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m_CurrentGameId = m_Computer->currentGameId;
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m_ShowHiddenGames = showHiddenGames;
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updateAppList(m_Computer->appList);
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}
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int AppModel::getRunningAppIndex()
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int AppModel::getRunningAppId()
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{
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if (m_CurrentGameId != 0) {
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for (int i = 0; i < m_Apps.count(); i++) {
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if (m_Apps[i].id == m_CurrentGameId) {
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return i;
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}
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}
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}
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return -1;
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return m_CurrentGameId;
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}
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QString AppModel::getRunningAppName()
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{
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if (m_CurrentGameId != 0) {
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for (int i = 0; i < m_Apps.count(); i++) {
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if (m_Apps[i].id == m_CurrentGameId) {
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return m_Apps[i].name;
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for (int i = 0; i < m_AllApps.count(); i++) {
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if (m_AllApps[i].id == m_CurrentGameId) {
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return m_AllApps[i].name;
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}
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}
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}
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@@ -47,8 +41,8 @@ QString AppModel::getRunningAppName()
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Session* AppModel::createSessionForApp(int appIndex)
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{
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Q_ASSERT(appIndex < m_Apps.count());
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NvApp app = m_Apps.at(appIndex);
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Q_ASSERT(appIndex < m_VisibleApps.count());
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NvApp app = m_VisibleApps.at(appIndex);
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return new Session(m_Computer, app);
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}
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@@ -60,7 +54,7 @@ int AppModel::rowCount(const QModelIndex &parent) const
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if (parent.isValid())
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return 0;
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return m_Apps.count();
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return m_VisibleApps.count();
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}
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QVariant AppModel::data(const QModelIndex &index, int role) const
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@@ -68,8 +62,8 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
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if (!index.isValid())
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return QVariant();
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Q_ASSERT(index.row() < m_Apps.count());
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NvApp app = m_Apps.at(index.row());
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Q_ASSERT(index.row() < m_VisibleApps.count());
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NvApp app = m_VisibleApps.at(index.row());
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switch (role)
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{
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@@ -80,6 +74,10 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
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case BoxArtRole:
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// FIXME: const-correctness
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return const_cast<BoxArtManager&>(m_BoxArtManager).loadBoxArt(m_Computer, app);
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case HiddenRole:
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return app.hidden;
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case AppIdRole:
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return app.id;
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default:
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return QVariant();
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}
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@@ -92,6 +90,8 @@ QHash<int, QByteArray> AppModel::roleNames() const
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names[NameRole] = "name";
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names[RunningRole] = "running";
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names[BoxArtRole] = "boxart";
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names[HiddenRole] = "hidden";
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names[AppIdRole] = "appid";
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return names;
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}
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@@ -101,6 +101,98 @@ void AppModel::quitRunningApp()
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m_ComputerManager->quitRunningApp(m_Computer);
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}
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QVector<NvApp> AppModel::getVisibleApps(const QVector<NvApp>& appList)
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{
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QVector<NvApp> visibleApps;
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for (const NvApp& app : appList) {
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if (m_ShowHiddenGames || !app.hidden) {
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visibleApps.append(app);
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}
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}
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return visibleApps;
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}
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void AppModel::updateAppList(QVector<NvApp> newList)
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{
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m_AllApps = newList;
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QVector<NvApp> newVisibleList = getVisibleApps(newList);
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// Process removals and updates first
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for (int i = 0; i < m_VisibleApps.count(); i++) {
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const NvApp& existingApp = m_VisibleApps.at(i);
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bool found = false;
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for (const NvApp& newApp : newVisibleList) {
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if (existingApp.id == newApp.id) {
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// If the data changed, update it in our list
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if (existingApp != newApp) {
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m_VisibleApps.replace(i, newApp);
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emit dataChanged(createIndex(i, 0), createIndex(i, 0));
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}
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found = true;
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break;
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}
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}
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if (!found) {
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beginRemoveRows(QModelIndex(), i, i);
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m_VisibleApps.removeAt(i);
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endRemoveRows();
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i--;
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}
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}
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// Process additions now
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for (const NvApp& newApp : newVisibleList) {
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int insertionIndex = m_VisibleApps.size();
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bool found = false;
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for (int i = 0; i < m_VisibleApps.count(); i++) {
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const NvApp& existingApp = m_VisibleApps.at(i);
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if (existingApp.id == newApp.id) {
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found = true;
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break;
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}
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else if (existingApp.name.toLower() > newApp.name.toLower()) {
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insertionIndex = i;
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break;
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}
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}
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if (!found) {
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beginInsertRows(QModelIndex(), insertionIndex, insertionIndex);
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m_VisibleApps.insert(insertionIndex, newApp);
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endInsertRows();
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}
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}
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Q_ASSERT(newVisibleList == m_VisibleApps);
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}
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void AppModel::setAppHidden(int appIndex, bool hidden)
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{
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Q_ASSERT(appIndex < m_VisibleApps.count());
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int appId = m_VisibleApps.at(appIndex).id;
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{
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QWriteLocker lock(&m_Computer->lock);
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for (NvApp& app : m_Computer->appList) {
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if (app.id == appId) {
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app.hidden = hidden;
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break;
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}
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}
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}
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m_ComputerManager->clientSideAttributeUpdated(m_Computer);
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}
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void AppModel::handleComputerStateChanged(NvComputer* computer)
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{
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// Ignore updates for computers that aren't ours
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@@ -119,20 +211,15 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
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// First, process additions/removals from the app list. This
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// is required because the new game may now be running, so
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// we can't check that first.
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if (computer->appList != m_Apps) {
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// Just reset the whole thing if the list changes
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beginResetModel();
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m_Apps = computer->appList;
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m_CurrentGameId = computer->currentGameId;
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endResetModel();
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return;
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if (computer->appList != m_AllApps) {
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updateAppList(computer->appList);
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}
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// Finally, process changes to the active app
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if (computer->currentGameId != m_CurrentGameId) {
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// First, invalidate the running state of newly running game
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for (int i = 0; i < m_Apps.count(); i++) {
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if (m_Apps[i].id == computer->currentGameId) {
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for (int i = 0; i < m_VisibleApps.count(); i++) {
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if (m_VisibleApps[i].id == computer->currentGameId) {
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emit dataChanged(createIndex(i, 0),
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createIndex(i, 0),
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QVector<int>() << RunningRole);
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@@ -142,8 +229,8 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
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// Next, invalidate the running state of the old game (if it exists)
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if (m_CurrentGameId != 0) {
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for (int i = 0; i < m_Apps.count(); i++) {
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if (m_Apps[i].id == m_CurrentGameId) {
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for (int i = 0; i < m_VisibleApps.count(); i++) {
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if (m_VisibleApps[i].id == m_CurrentGameId) {
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emit dataChanged(createIndex(i, 0),
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createIndex(i, 0),
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QVector<int>() << RunningRole);
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@@ -161,7 +248,7 @@ void AppModel::handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl /* image
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{
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Q_ASSERT(computer == m_Computer);
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int index = m_Apps.indexOf(app);
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int index = m_VisibleApps.indexOf(app);
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// Make sure we're not delivering a callback to an app that's already been removed
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if (index >= 0) {
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