Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway

This commit is contained in:
Cameron Gutman
2019-01-06 13:28:43 -08:00
parent c21ba5c808
commit 52ef84873e
2 changed files with 1 additions and 84 deletions
-5
View File
@@ -16,9 +16,4 @@ public:
private:
SDL_AudioDeviceID m_AudioDevice;
Uint32 m_ChannelCount;
Uint32 m_PendingDrops;
Uint32 m_PendingHardDrops;
Uint32 m_SampleIndex;
Uint32 m_BaselinePendingData;
};