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Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway
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@@ -16,9 +16,4 @@ public:
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private:
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SDL_AudioDeviceID m_AudioDevice;
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Uint32 m_ChannelCount;
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Uint32 m_PendingDrops;
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Uint32 m_PendingHardDrops;
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Uint32 m_SampleIndex;
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Uint32 m_BaselinePendingData;
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};
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