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Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup
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@@ -259,6 +259,11 @@ void SdlRenderer::renderFrame(AVFrame* frame)
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int err;
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AVFrame* swFrame = nullptr;
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if (frame == nullptr) {
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// End of stream - nothing to do for us
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return;
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}
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if (frame->hw_frames_ctx != nullptr) {
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// If we are acting as the frontend for a hardware
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// accelerated decoder, we'll need to read the frame
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